Damage (component)# A component given to an entity to make it damage other entities that have the Health component. struct Damage : public Component# Public Functions inline Damage(float mDamage)# Public Members float damage# The damage it does (in health points). std::vector<Entity*> immune# Entities that should not be hurt by this attack. This can be used for having teams, or avoiding the original entity to get hurt from its own attack.